File No. 001 · City Operations

Quest.

A field dossier on the timed pub-and-puzzle race currently under construction — six checkpoints, one running clock, a party of friends with nowhere to hide.

Est.2026Beta
← under construction
I — The Brief

What is Quest?

Mobile-first, web-only, played outdoors on foot with a phone in one hand and a pint in the other.

Quest is a timed scavenger hunt played by groups across a route of partner pubs and city checkpoints. A lead booker pays for a party, picks a start time, and on game-day the team logs into the web app, races a server-anchored timer, solves a puzzle at each stop, and scans the pub's QR to unlock the next clue. The earliest slice we're testing is the one that proves people will pay to play: book → play → finish.

Rules of Engagement
  1. Book the slot. Lead booker creates an account, captures the party, pays via Stripe.
  2. Receive the brief. Confirmation email and a one-hour-before reminder.
  3. Arrive at the start pub. Party members claim a guest token; the lead booker presses start.
  4. Race the clock. Server-anchored timer, sequential clues, answer or skip with a penalty.
  5. Scan to advance. Each pub holds a rotatable QR token, re-rollable if it leaks.
  6. Cross the line. Completion writes a final time and a per-checkpoint breakdown.
Ready when you areBook a run →six pubs, one clock